Here’s What Went Down at TAGCC 2024, Malaysia’s Premier Toy Show

From the 19th to the 20th of October, TAGCC (Toys Anime Game Comic Con) returned to Tropicana Gardens Mall to celebrate the sixth instalment of the event. Since its inception in 2018, the event has served as a must-visit destination for toy collectors and anime enthusiasts alike, and this year was certainly no exception.

Upon stepping into the venue, fans would immediately be greeted by an impressive display of Funko Pops from collectible store Sheldonet. The display was made even more impressive upon learning that 802 of the Funko Pops belonged to a single collector, Lau Chee Kin, who made a successful attempt for the Malaysian Book of Records at TAGCC as the owner of the most Star Wars Funko Pops in Malaysia.

Other hobby and collectible brands had their fair share of toys on display as well. Just to name a few, we spotted anime figurines and Gunpla kits distributed by Banpresto and Bandai Namco, to DC and Marvel figures from brands such as ZD Toys and Threezero, and even adorable blind-box toys from Funism and Pop Mart.

Another standout highlight from this year’s TAGCC was an art exhibition featuring the works of Alan Quah, a Malaysian artist whose covers for Lucasfilm, Marvel, DC and other various comics were prominently displayed for visitors to admire. Quah himself also appeared for a signing session during the event, allowing fans to meet him up close.

A variety of stage segments also kept visitors entertained throughout both days of the event, with performances featuring local talents such as Crystal & Cheryl, Amelia Khor, Trouble Chabow, and more. One activity that stood out to us was the Step Up & Dance challenge, which saw random event attendees taking the stage for their best attempt at popular TikTok dances.

No visit to an ACG event would be complete without a visit to the cosplay and artists’ alleys, which saw over a hundred local creators selling merchandise inspired by their favourite anime and video game series. Fans could meet their favourite cosplayers or artists while also picking up a memento or two for themselves during the event.

If any visitors wanted to take a break from the action, they could head outside the main event hall to take part in some more laid-back but no less fun activities. These included a videogame free play area, a maid cafe operated by Gakuen.GG, and a unique challenge where participants could stand a chance to win RM50 by stopping a timer at a certain time code.


Having attended TAGCC since its very beginnings, we’re certainly impressed to see how the event has developed and expanded its scope over the years. We look forward to finding out how TAGCC will continue to evolve in the future!

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