A long time ago, the Fortress of Despair was the center of a beautiful and rich kingdom. Leomord and his Royal Knights vowed an oath to protect their King and the Queen, Vexana. Any invader who dared attack the kingdom could not avoid the fate of death by Leomord’s sword.
However, one day the kingdom came to ruin. That was the day Vexana transformed all of the kingdom’s creatures into the undead. Lionheart fell into great despair. Even if he could single-handedly eliminate all of the evil from the kingdom, he could not raise his sword against the woman who was once his queen. He could not bear to watch the kingdom he loved and swore to protect fall into ruin. Leomord took his own life out of sorrow and desperation.
Leomord’s strength and resolve burned so brightly in life, that Vexana could not control him as a spirit. However, since the Fortress of Despair was met with a great danger, she had no choice but to awaken him. When he rose from the dead, Leomord felt that his soul was filled with torturous amounts of pain and despair. Whispering sweetly into his ear, Vexana told Leomord that the undead that stood before him were once the beloved people he swore to protect. She warned that if he did protect the Fortress of Despair, then all of these innocent souls would suffer eternal damnation.
Leomord had no choice. He would rather be a slave to Vexana’s sorcery than watch his compatriots suffer another day. Leomord summoned his beloved horse, Barbiel, and his famed sword, The Oath Keeper.
View Leomord’s full list of active and passive skills below:
The Oath Keeper (Passive Skill)
Leomord’s basic attacks will deal guaranteed burst damage if there is a nearby enemy hero with below 30% HP.
Leomord immediately gains a shield and can charge his attack. He then deals 450(+120% Total Physical Attack) points of Physical Damage and slows enemy units by 60% within the damage area. The longer Leomord charges this skill, the higher its damage. Any actions that interrupt Leomord’s charge automatically triggers the attack.
Leomord quickly travels forward, dealing 300(+50% Total Physical Attack) points of Physical Damage to enemies along his path and destination. Slows enemy units by 50%.
Leomord calls for Barbiel, his steed, to rush into the battlefield. Barbiel deals 350(+100% Total Physical Attack) points of Physical Damage to enemy units in his path, slowing them by 50%. If Barbiel comes in contact with Leomord, they will enter a mounted state. While in a mounted state, Leomord gains a whole new set of skills.
Leomord can use basic attacks within a circular area, even while moving. Additionally, Leomord increases his movement speed and physical/magical defense by 40 points.
Barbiel leaps forward, dealing 375(+100% Total Physical Attack) points of Physical Damage to enemy units in the area where he lands, slowing them by 60%.
Barbiel charges forward and knocks back all enemies in the lane. Deals 300(+50% Total Physical Attack) points of Physical Damage.
In my opinion, Leomord seems like the most unfair hero at the moment as his ultimate transforms his attack into AoE instead of single target. When he gains full items, there’s nothing stopping him from killing everyone without needing to use skills. Why isn’t he picked more – or banned more?!
Do you think Leomord is an unfair hero? Should he be banned? Let us know your thoughts below!