Zygarde GX, the new monster to be feared?

Translation and Images of Forbidden Light cards by Pokebeach.

Pokemon Ultra Prism was awesome and really changed up the meta quite a bit, now there’s a bunch of people playing Glaceon GX and trying to make it the most annoying deck to go against. There was even two non-GX deck that saw some play right after the release of Ultra Prism.

Today, I want to discuss some of the cards I am hyped about in the upcoming expansion, Forbidden Light. Let’s start with some of the cards that are much more straightforward.


#50 Zygarde-GX – Fighting – HP200

Basic Pokemon

[C][C] Cell Connector: 50 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.

[F][F][C][C] Land’s Wrath: 130 damage.

[F][F][C][C] Judgment GX: 150 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 3

Firstly, there’s Zygarde GX which just sounds terrifying to face against. Its second attack may require 4 energy. However, it also has its first attack that helps you get charged for the second attack and its GX attack quickly. The potential speed from this Pokemon is quite frankly, terrifying. It’s attacks aren’t the most flashy, but being able to hit 130 damage in just two turns with minimal set up sounds scary. All you need is 2 basic fighting energy in the discard pile which is quite easily achieved with a strategic use of Ultra Ball or Professor Sycamore.

Besides, you can use some other cards before Zygarde GX such as Lycanroc GX which also utilizes double colourless energy, and then use Zygarde GX as a backup attacker that can recycle and pull back some of the energy cards from the discard pile in the late game phase when every single energy card is crucial to closing out the game. Zygarde GX also gets two crucial support from 2 other cards, Diancie Prism Star and Bonnie which really makes a deck revolving around or include Zygarde GX a lot of sense.


#51 Diancie Prism Star – Fighting – HP120

Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Princess Veil
If this Pokemon is on your Bench, your [F] Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon.

[F][F][F] Diamond Rain: 90 damage. Heal 30 damage from each of your Benched Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

#90 Bonnie – Trainer


You can only play this card if there is a Stadium card in play.

Discard a Stadium in play. During this turn, your Zygarde-GX may use its GX attack even if you have already used a GX attack this game.

You can play only 1 Supporter card during your turn (before your attack).


Diancie Prism Star is quite straightforward; it functions as a bench sitter and provides an additional 20 damage to all of your fighting Pokemon, which allows Zygarde GX to reach 180 damage with its second attack if it has a choice band attached. That amount of damage can one hit KO most basic GXs like Taru Bulu GX and Buzzwole GX, two of the most frequently seen basic Pokemon GX out there. However, its attack isn’t the best. With 3 fighting energy, its better used for other Pokemon, I doubt anyone would actually use Diancie’s attack unless there is no other choice.

On the other hand, the most crazy and scary thing about Zygarde GX is its interaction with Bonnie, which allows Zygarde GX to use its GX attack even if the player has used a GX attack this game. In short, this means the player can use two different GX attack in a single game, once from any Pokemon that isn’t Zygarde GX, and however many times from Zygarde GX depending on how many Bonnie is available.

I personally think the best GX move to be used as the first GX move in the game is Dangerous Rogue GX from Lycanroc GX. It allows a cheap and easy knockout, and you can follow it up with a more defensive GX move from Zygarde GX. However, my issue with a deck that revolves around reusing Zygarde GX’s GX attack is that Bonnie requires a stadium in play to be used, which means in the case of facing against a player that doesn’t use too many stadiums, you’re forced to remove your own stadium in order to play Bonnie, and that is precious resources you allocate in your deck that could be better used than putting a stadium card just to allow Bonnie to function.

All in all, this seems like a fun deck to play, and it could prove to be a very strong deck, especially with additional supports from other expansions such as brooklet hill to allow quick and consistent search for Zygarde GX, Strong Energy being still in rotation when the expansion is released, making this deck even crazier and scary.

Will this be the top tier deck when forbidden light finally releases in May 4, 2018? Only one way to find out, and if you’re like me and can’t wait for May 4th to finally get your hands on these new cards, you can follow Team Rainbow Wing to get the info about the pre-release dates when it is confirmed, and then attend the pre-release itself at Cards & Hobbies!

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