Independent developer CI Games, creators of the upcoming action-RPG Lords of the Fallen II, debuted a brand new episode of their ongoing development series ‘Lifting the Veil’, diving deeper into the game’s brutal soulslike combat following its official gameplay reveal at The Game Awards.
The new video features insights from key members of the development team including game director James Lowe, lead system designer Daniel Regan, producer Alex Harkin, and creative strategist Ryan Hill. Fans of the series can expect some notable evolutions to combat in Lords of the Fallen II, including:
- A greater sense of speed and maneuverability: Not only can Lampbearers now charge into the fray like a mosh pit, but the area of control players are expected to manage will be larger, necessitating faster and smarter reaction-time.
- A wider variety of options in combat: Alongside significantly increased weapon variety, players will be able to swap seamlessly between melee, ranged, and spellcasting, encouraging a more eclectic mix of behavior and tactics during combat.
- Heavy attacks give players more to consider than just greater damage. Players will need to make critical combat decisions on the fly that can either cinch a victory or result in punishment for overextending their hand.
- All-new graphic executions add further depth to the franchise’s signature flavour of highly aggressive combat, as players render the environments from battleground to bloodbath.
Currently in active development, Lords of the Fallen II is the next entry in the beloved soulslike action-RPG series. As the Lampbearer, players can rend enemies limb from limb with a brand new dismemberment feature, and silence them forever with all-new executions in a fast and fluid combat system.
For more game information visit the official Lords of the Fallen website. Fans can also follow on YouTube, Instagram, X, Facebook, Reddit, or join the official Discord.