‘SUPERVIVE’ Early Access Review – Is It Worth A Try?

SUPERVIVE is a MOBA battle royale-meets-hero shooter game. In other words, imagine playing League of Legends and Apex Legends at the same time. I’ve played SUPERVIVE for a total of 25 hours, and decided it’s time to give a honest review of the game.

Note that this game is still in Early Access, so changes and improvements are bound to happen.

Did I Enjoy Playing The Game?

I will get straight to the point: yes, I actually did enjoy myself playing this game!

There are currently 2 modes for this game, which are Squads and Duos, that can be played Unranked or Ranked. Unfortunately, they don’t have a ‘Solo’ queue option at the moment. I’ve tried out both modes, and both hit my expectations of what a fun game should feel like.

To describe how SUPERVIVE works, first, you have to pick a Hunter, with each Hunter belonging to one of five roles: Fighter, Initiator, Frontliner, Protector, or Controller. Then, similar to Apex Legends or Fortnite, you will see a full view of the map, where you can choose your drop spot. Here comes the best part of the game, which is the immersive gameplay.

Like any MOBA, you will start off at Level 1 and go higher as you kill more enemies and monsters. There are also Elite monsters that drop high tier loot, which contributes to helping your team secure the game. Communication is key here in SUPERVIVE – you get lost really easily as vision is limited, and you may bump into enemies very often. You will be punished frequently as a lone wolf (trust me, I’ve been there).

The game also has Items, Passives, and Shields that can be used to benefit your character. After each kill, you get a refinement gem, which in return helps upgrade your Items and Shields to the next level. A lot of the mechanics feel like they took inspiration from Apex Legends, where gears upgrade on their own as the game progresses, but I think it’s a feature that especially benefits newer players.

If you’re a new player that’s totally oblivious to what is happening, all you have to do is choose the recommended items and press upgrade after collecting a refinement gem or by visiting the upgrading station. While this really lessens the learning curve of the game, if you really want to go competitive, I’d still recommend to read up on what all the items do and form your own strategies on what you should go for in different situations.

Overall, I really enjoyed communicating with my teams and choosing the coolest-looking Hunters, all while easily picking up the game’s mechanics.

Graphics

Onto the downsides, the graphics in the game are currently not as detailed or as optimized as I expected them to be. This could be due to it still being in early access, and some fine-tuning may be made before its official launch. However, once you get used to how the game looks, it does have its own appeal, with every character, terrain and monster having its own uniqueness.

A more glaring issue players might face is the sheer amount of visual noise on the screen if there is a war happening. I sometimes struggled to see if my bullets and abilities hit my enemy (though that could also just be chalked up to skill issue on my end). Hopefully, some adjustments can be made to the game’s overall graphics before it’s released.

The Big Problem

The biggest issue in SUPERVIVE is the varying power levels of the Hunters. Some Hunters are just too strong, especially in comparison with Hunters with similar kits. You will find that there are certain Hunters which are often played, and there is a reason for that. Some can scale far too quickly to where they can easily burst you, or they scale to the point where they don’t die.

Some Hunters, like Brall, Shiv, and Joule, excel at level one by utilizing their dash abilities for both damage and mobility, giving them a significant edge over others. Many champions struggle to compete early on, lacking mobility or damage until later levels, while tank builds further widen this gap as mobility and damage dominate.

While there are some level one champions, such as Myth, Ghost, Hudson, and Jin, that can still perform well by focusing on either mobility or damage, I would argue that level one fights should not define the game’s outcome. The game’s current queue times and early-game disadvantages create an inconsistent and frustrating experience, especially for less optimized characters.

I hope that the devs seriously buff or nerf the Hunters from patch to patch, as SUPERVIVE needs adjustments for better balance.

Should You Give It A Try?

Currently, I would rate SUPERVIVE a 6/10, as there are some noticeable flaws and I expect the game to get better with time. Still, if anything in this article piqued your interest, feel free to give it a try and you might just have a blast.

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