All Hero Perks Coming To Overwatch 2 Quick Play & Competitive Play In Season 15

In a spotlight keynote that changes everything, Overwatch 2 revealed the biggest updates and events coming to the team-based hero shooter this year. One of the most game-changing updates being the addition of Perks, a new mechanic that allows you to level up gameplay and customise your strategies in completely new ways.

During matches in Quick Play and Competitive Play, you will now be able to level up your hero two times. The first level-up is a choice between two minor Perks that are lighter upgrades, such as small passives or cooldown reductions. The second level-up are major Perks, which will redefine what your hero is capable of.

Before chaos descends onto Overwatch 2 in just a few days, here’s a breakdown of every Perk coming to Season 15 this February 18th!


Damage Heroes

HeroMinor PerksMajor Perks
AsheRapid Fire: Unscoped shots gain 30% increased attack speed, but deal 15% less damage

Sidewinder: Coach Gun pushes Ashe and enemies 20% further
Viper’s Sting: Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo

Airburst: Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown
BastionSmart Bomb: A-36 Tactical Grenade’s self knockback is increased by 25% and no longer damages you

Armored Artillery: Configuration: Artillery grants 300 temporary overhealth
Lindholm Explosives: Configuration: Assault’s weapon slowly fires explosive shells instead of a rotary cannon

Self-Repair: Press E to rapidly heal yourself
CassidyQuick Draw: Fan the Hammer shots are individually controlled and can crit for 50% more damage

Past Noon: Deadeye refunds 30% Ultimate Charge if it fully expires
Gun Slingin’: Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds

Bang Bang: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 30% reduced damage
EchoFriendly Imaging: Duplicate can also target allies

Enhanced Duplication: During Duplicate, your clone’s first ultimate extends Duplicate’s duration by 3 seconds
Full Salvo: Sticky Bombs fires 50% more projectiles, but all Sticky Bombs deal 15% less damage

High Beams: Focusing Beam eliminations reset Flight’s cooldown.
GenjiAcrobatics: Swift Strike resets double jump

Dragon’s Thirst: Dragonblade swings gain 30% lifesteal
Blade Twisting: Swift Strike deals 25 additional damage over time when used shortly after an Elimination

Meditation: Regenerate 25 health per second while Deflect is active
HanzoSonic Disruption: Sonic Arrow hacks nearby Health Packs for 12 seconds

Scatter Arrows: Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times
Dragon Fury: After hitting an enemy with Primary Fire, gain 25% attack speed for 1 second

Yamagami Technique: Wall Climb accelerates your Lunge cooldown by 250%
JunkratAluminium Frame: Steel Trap’s throw range is increased by 50%

Nitro Boost: During RIP-Tire, use LSHIFT to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50%
Frag Cannon: Frag Launcher’s projectile speed is increased by 40%, but its max ammo is reduced by 1

Tick Tock: Concussive Mine arms .5 seconds after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%
MeiChilling Reach: Primary Fire’s range is increased by 30%

Permafrost: Ice Wall’s duration and cooldown are increased by 2 seconds
Biting Cold: Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%

Cryo-Storm: Cryo-Freeze slows and deals 70 damage per second to nearby enemies
PharahDrift Thrusters: Pharah can move while Barrage is active

Helix Shields: Convert 75 health to shields
Concussive Implosion: Concussive Blast’s knockback is inverted to a pull in

Fuel Stores: Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%
ReaperDeath’s Shadow: Shadow Step reloads Hellfire Shotguns and has 25% increased range

Soul Reaving: Collect Soul Globes from dead enemies to restore 50 health
Dire Triggers: Use right click to fire a volley with long range accuracy from both Hellfire Shotguns

Ravenous Wrath: Leaving Wraith Form grants 40% additional lifesteal for 3 seconds
SojournExtended Mag: Maximum ammo increased by 15

Overcharged: Railgun’s maximum energy is increased by 50 while Overclock is active
Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement

Adhesive Siphon: Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage
Soldier: 76Recycled Pulse Munitions: Helix Rockets reload 15 ammo if they damage an enemy

Field Emergency: Biotic Field’s healing is increased by 100% on critical health allies
Agility Training: Sprint’s speed is increased by 20% and Reload can be performed while Sprint is active

Stim Pack: Biotic Field can be used as a Stim Pack, increasing Attack Speed and Reload Speed by 30% while being unhealable for 4 seconds
SombraViral Efficacy: Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated

Ctrl Alt Esc: Teleporting with Translocator while at critical health initiates passive health regeneration
White Hat: Hack can be used on allies to restore 100 health over 2 seconds

Stack Overflow: Hack’s silence duration is increased by 100% but its range is decreased by 30%
SymmetraSentry Capacity: Sentry Turret gains an additional charge

Advanced Teleportation: Teleporter’s range is increased by 50%
Perfect Alignment: Primary Fire’s range increases by 15% with each additional charge level

Shield Battery: Symmetra regenerates 20 shields per second while within 10 meters off her teleporter
TorbjornCraftsman: Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25%

Fully Loaded: Activating Overload fully refills Rivet Gun’s ammo
Anchor Bolts: Deploy Turret’s throw range is increased by 50% and it can now attach to walls and ceilings

Overloaded Turret: Overload upgrades your Turret for 5 seconds, increasing its health and damage
VentureSeismic Sense: While underground, Venture can sense enemies within 25 meters

Excavation Exhilaration: While Tectonic Shock is active, cooldowns refresh 300% faster
SMART-R Excavator: SMART Excavator’s range is increased by 25%

Covered In Dirt: Dealing damage with Clobber grants up to 30 Explorer’s Resolve shields
WidowmakerScoped Efficiency: Scoped shots cost 3 ammo instead of 5

Focused Aim: Scoped shots charge 50% faster during infra-sight
Escape Plan: Scoped shot hits reduce Grappling Hook’s cooldown by up to 4 seconds

Deadly Deux: Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a time

Support Heroes

HeroMinor PerksMajor Perks
AnaGroggy: Enemies waking from Sleep Dart are slowed for 2 seconds

Biotic Bounce: After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing
Headhunter: Biotic Rifle can crit enemies

Shrike: Using Nano Boost also casts it on Ana
BaptisteField Medicine: Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed

Automated Healing: After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health
Assault Burst: Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals

Rocket Boost: While airborne from Exo Boots, use SPACE to dash horizontally
BrigitteBarrier Restoration: Shield Bash restores 100 health to Barrier Shield when it hits an enemy

Morale Boost: Inspire lasts 3 seconds longer when activated by Whip Shot
Quick Fix: Repair Packs instantly heal an additional 35 health to critical health allies

Whiplash: Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage
IllariRapid Construction: Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds

Summer Solstice: Illari’s flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20%
Solar Power: Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%

Sunburn: Outburst ignites enemies, dealing an additional 70 damage over 3 seconds
JunoFamiliar Vitals: Pulsar Torpedoes lock onto allies 35% faster

Hyper Boost: While using Glide Boost, passing through Hyper Ring pushes you forward
Master Blaster: Mediblaster can crit enemies

Re-Boots: Activating Glide Boost resets Double Jump
KirikoUrgent Care: Healing Ofuda projectile speed is increased by 50% when seeking critical health allies

Fortune Teller: Kunai hits launch 2 Healing Ofuda to an ally in front of you
Shuffling: Swift Step can be used again within 4 seconds of its initial cast

Foxtrot: Protection Suzu grants 40% movement speed to allies for 2 seconds
LifeweaverCleansing Grip: Life Grip cleanses negative effects

Life Cycle: While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health
LIfeweaving: Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds

Superbloom: Thorns detonate for 30 extra damage when enough stick within 1.5 seconds
LucioBass Blowout: Soundwave’s knockback is increased by 15%

Groovin’: Regenerate 4 ammo per second while wall riding
Noise Violation: Crossfade’s range is increased by 150% while Amp It Up is active

Accelerando: Lucio’s attack speed is increased by 50% while Amp It Up is active
MercyAngelic Recovery: Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally

Winged Reach: Guardian Angel’s range is increased by 30%
Chain Boost: Secondary Fire links to a second nearby ally

Flash Heal: Resurrect can be used on Caduceus Staff’s active target to restore 150 health. Doing so incurs a 15 second cooldown
MoiraVanish: Fade’s duration is increased by 0.5 seconds

Uprush: Fade’s jump height is increased by 50%
Ethical Nourishment: Biotic Orb’s first 50 healing is instant on each ally it encounters

Contamination: Enemies being damaged by Biotic Orb receive 25% reduced healing
ZenyattaZenith Kick: Snap Kick’s knockback distance is increased by 30%

Ascendance: Activate and hold Double Jump to hover for up to 3 seconds
Focused Destruction: Secondary Fire charges 20% faster and can store 1 extra Orb of Destruction

Duality: Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets

Tank Heroes

HeroMinor PerksMajor Perks
DoomfistOne-Two: Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo

Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50
Seismic Empowerment: Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch

Power Matrix: Power Block absorbs projectiles for the first second of its duration
D.VaBunny Stomp: Call Mech’s damage radius is increased by 50%

Ejection Suit: Eject grants 75 temporary overhealth
Shield System: Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed

Heavy Rockets: Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size
HazardOff The Top: Violent Leap’s Slash deals 30% more damage to enemies above 250 health

Reconstitution: Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra
Anarchic Zeal: Spike Guard’s spikes gain 25% Lifesteal

Deep Leap: Violent Leap’s range is increased by 20%
Junker QueenRending Recall: Recalling Jagged Blade from a stuck target refreshes its wound

Battle Shout: Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%
Deep Wounds: Scattergun hits extend your wound durations on those enemies by .25 seconds

Savage Satiation: Carnage’s impact damage gains 100% lifesteal
Mauga Kinetic Bandolier: Overrun reloads up to 150 ammo while charging

Two Hearts: While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second
Firewalker: Overrun ignites enemies hit

Combat Fuel: Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth
OrisaHeat Dissipator: Primary Fire critical hits refund heat

Fleeting Bulwark: Fortify briefly grants an additional 100 overhealth when activated
Charged Javelin: Hold right click to charge Energy Javelin, increasing its speed and knockback. Pierces enemies at full power

Protective Barrier: Convert Javelin Spin to instead launch a barrier
RamattraVoid Surge: Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire

Prolonged Barrier: Void Barrier’s duration is increased by 25%
Nanite Repair: Ramattra is healed for 50 health per second while within Ravenous Vortex

Vengeful Vortex: While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward
ReinhardtCrusader’s Resolve: While using Barrier Field, your passive health regeneration triggers 50% sooner

Fiery Uptake: Barrier Field is healed for 100% of Fire Strike’s damage dealt
Shield Slam: While Barrier Field is active, use left click to damage and knockback enemies

Crushing Victory: Charge damage grants temporary overhealth for 50% of the damage dealt
RoadhogScrap Hook: Chain Hook hits reload 2 ammo

Hog Toss: Pig Pen’s throw range is increased by 50%
Invigorate: Take A Breather rapidly increases Roadhog’s movement speed by 30%

Hogdrogen Exposure: Take A Breather also heals nearby allies for 50% of its healing
SigmaKinetic Cycle: Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown

Massive Impact: Accretion’s knockdown duration increase to up to 3 seconds based on travel distance
Hyper Strike: Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies

Levitation: Activate and hold Double Jump to briefly levitate upward
WinstonShort Circuit: Tesla Cannon deals 30% more damage to deployable objects

Heavy Landing: During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne
Chain Lightning: Fully charged Secondary Fire hits bounce to up to 2 additional targets

Revitalising Barrier: Barrier Projector heals allies within it for 30 health per second
Wrecking BallSteamroller: Roll impacts deal 100% more damage to Tanks

Pack Rat: Health Packs heal an additional 100 health
Hang Time: Piledriver winds up longer, gaining air control and dealing up to 50% more damage

Transfer Efficiency: Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33%
Zarya Jump-Ups: Secondary Fire’s self-knockback is increased by 75%

Graviton Crush: Graviton Surge deals up to 30% of enemy max health as damage over time
Energy Lance: Particle Cannon’s beam pierces enemies while over 50 energy

Spotter: Projected Barrier activates ally health regeneration and increases their movement speed by 15%

For the full updates from the Overwatch 2 spotlight keynote, read our article here.

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