In a spotlight keynote that changes everything, Overwatch 2 revealed the biggest updates and events coming to the team-based hero shooter this year. One of the most game-changing updates being the addition of Perks, a new mechanic that allows you to level up gameplay and customise your strategies in completely new ways.
During matches in Quick Play and Competitive Play, you will now be able to level up your hero two times. The first level-up is a choice between two minor Perks that are lighter upgrades, such as small passives or cooldown reductions. The second level-up are major Perks, which will redefine what your hero is capable of.
Before chaos descends onto Overwatch 2 in just a few days, here’s a breakdown of every Perk coming to Season 15 this February 18th!
Damage Heroes

Hero | Minor Perks | Major Perks |
---|---|---|
Ashe | Rapid Fire: Unscoped shots gain 30% increased attack speed, but deal 15% less damage Sidewinder: Coach Gun pushes Ashe and enemies 20% further | Viper’s Sting: Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo Airburst: Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown |
Bastion | Smart Bomb: A-36 Tactical Grenade’s self knockback is increased by 25% and no longer damages you Armored Artillery: Configuration: Artillery grants 300 temporary overhealth | Lindholm Explosives: Configuration: Assault’s weapon slowly fires explosive shells instead of a rotary cannon Self-Repair: Press E to rapidly heal yourself |
Cassidy | Quick Draw: Fan the Hammer shots are individually controlled and can crit for 50% more damage Past Noon: Deadeye refunds 30% Ultimate Charge if it fully expires | Gun Slingin’: Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds Bang Bang: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 30% reduced damage |
Echo | Friendly Imaging: Duplicate can also target allies Enhanced Duplication: During Duplicate, your clone’s first ultimate extends Duplicate’s duration by 3 seconds | Full Salvo: Sticky Bombs fires 50% more projectiles, but all Sticky Bombs deal 15% less damage High Beams: Focusing Beam eliminations reset Flight’s cooldown. |
Genji | Acrobatics: Swift Strike resets double jump Dragon’s Thirst: Dragonblade swings gain 30% lifesteal | Blade Twisting: Swift Strike deals 25 additional damage over time when used shortly after an Elimination Meditation: Regenerate 25 health per second while Deflect is active |
Hanzo | Sonic Disruption: Sonic Arrow hacks nearby Health Packs for 12 seconds Scatter Arrows: Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times | Dragon Fury: After hitting an enemy with Primary Fire, gain 25% attack speed for 1 second Yamagami Technique: Wall Climb accelerates your Lunge cooldown by 250% |
Junkrat | Aluminium Frame: Steel Trap’s throw range is increased by 50% Nitro Boost: During RIP-Tire, use LSHIFT to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50% | Frag Cannon: Frag Launcher’s projectile speed is increased by 40%, but its max ammo is reduced by 1 Tick Tock: Concussive Mine arms .5 seconds after landing, increasing damage by 50%, explosion radius by 50%, and health by 200% |
Mei | Chilling Reach: Primary Fire’s range is increased by 30% Permafrost: Ice Wall’s duration and cooldown are increased by 2 seconds | Biting Cold: Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30% Cryo-Storm: Cryo-Freeze slows and deals 70 damage per second to nearby enemies |
Pharah | Drift Thrusters: Pharah can move while Barrage is active Helix Shields: Convert 75 health to shields | Concussive Implosion: Concussive Blast’s knockback is inverted to a pull in Fuel Stores: Jet Dash grants 50% fuel. Maximum overfuel is increased by 100% |
Reaper | Death’s Shadow: Shadow Step reloads Hellfire Shotguns and has 25% increased range Soul Reaving: Collect Soul Globes from dead enemies to restore 50 health | Dire Triggers: Use right click to fire a volley with long range accuracy from both Hellfire Shotguns Ravenous Wrath: Leaving Wraith Form grants 40% additional lifesteal for 3 seconds |
Sojourn | Extended Mag: Maximum ammo increased by 15 Overcharged: Railgun’s maximum energy is increased by 50 while Overclock is active | Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement Adhesive Siphon: Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage |
Soldier: 76 | Recycled Pulse Munitions: Helix Rockets reload 15 ammo if they damage an enemy Field Emergency: Biotic Field’s healing is increased by 100% on critical health allies | Agility Training: Sprint’s speed is increased by 20% and Reload can be performed while Sprint is active Stim Pack: Biotic Field can be used as a Stim Pack, increasing Attack Speed and Reload Speed by 30% while being unhealable for 4 seconds |
Sombra | Viral Efficacy: Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated Ctrl Alt Esc: Teleporting with Translocator while at critical health initiates passive health regeneration | White Hat: Hack can be used on allies to restore 100 health over 2 seconds Stack Overflow: Hack’s silence duration is increased by 100% but its range is decreased by 30% |
Symmetra | Sentry Capacity: Sentry Turret gains an additional charge Advanced Teleportation: Teleporter’s range is increased by 50% | Perfect Alignment: Primary Fire’s range increases by 15% with each additional charge level Shield Battery: Symmetra regenerates 20 shields per second while within 10 meters off her teleporter |
Torbjorn | Craftsman: Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25% Fully Loaded: Activating Overload fully refills Rivet Gun’s ammo | Anchor Bolts: Deploy Turret’s throw range is increased by 50% and it can now attach to walls and ceilings Overloaded Turret: Overload upgrades your Turret for 5 seconds, increasing its health and damage |
Venture | Seismic Sense: While underground, Venture can sense enemies within 25 meters Excavation Exhilaration: While Tectonic Shock is active, cooldowns refresh 300% faster | SMART-R Excavator: SMART Excavator’s range is increased by 25% Covered In Dirt: Dealing damage with Clobber grants up to 30 Explorer’s Resolve shields |
Widowmaker | Scoped Efficiency: Scoped shots cost 3 ammo instead of 5 Focused Aim: Scoped shots charge 50% faster during infra-sight | Escape Plan: Scoped shot hits reduce Grappling Hook’s cooldown by up to 4 seconds Deadly Deux: Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a time |
Support Heroes

Hero | Minor Perks | Major Perks |
---|---|---|
Ana | Groggy: Enemies waking from Sleep Dart are slowed for 2 seconds Biotic Bounce: After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing | Headhunter: Biotic Rifle can crit enemies Shrike: Using Nano Boost also casts it on Ana |
Baptiste | Field Medicine: Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed Automated Healing: After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health | Assault Burst: Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals Rocket Boost: While airborne from Exo Boots, use SPACE to dash horizontally |
Brigitte | Barrier Restoration: Shield Bash restores 100 health to Barrier Shield when it hits an enemy Morale Boost: Inspire lasts 3 seconds longer when activated by Whip Shot | Quick Fix: Repair Packs instantly heal an additional 35 health to critical health allies Whiplash: Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage |
Illari | Rapid Construction: Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds Summer Solstice: Illari’s flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20% | Solar Power: Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50% Sunburn: Outburst ignites enemies, dealing an additional 70 damage over 3 seconds |
Juno | Familiar Vitals: Pulsar Torpedoes lock onto allies 35% faster Hyper Boost: While using Glide Boost, passing through Hyper Ring pushes you forward | Master Blaster: Mediblaster can crit enemies Re-Boots: Activating Glide Boost resets Double Jump |
Kiriko | Urgent Care: Healing Ofuda projectile speed is increased by 50% when seeking critical health allies Fortune Teller: Kunai hits launch 2 Healing Ofuda to an ally in front of you | Shuffling: Swift Step can be used again within 4 seconds of its initial cast Foxtrot: Protection Suzu grants 40% movement speed to allies for 2 seconds |
Lifeweaver | Cleansing Grip: Life Grip cleanses negative effects Life Cycle: While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health | LIfeweaving: Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds Superbloom: Thorns detonate for 30 extra damage when enough stick within 1.5 seconds |
Lucio | Bass Blowout: Soundwave’s knockback is increased by 15% Groovin’: Regenerate 4 ammo per second while wall riding | Noise Violation: Crossfade’s range is increased by 150% while Amp It Up is active Accelerando: Lucio’s attack speed is increased by 50% while Amp It Up is active |
Mercy | Angelic Recovery: Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally Winged Reach: Guardian Angel’s range is increased by 30% | Chain Boost: Secondary Fire links to a second nearby ally Flash Heal: Resurrect can be used on Caduceus Staff’s active target to restore 150 health. Doing so incurs a 15 second cooldown |
Moira | Vanish: Fade’s duration is increased by 0.5 seconds Uprush: Fade’s jump height is increased by 50% | Ethical Nourishment: Biotic Orb’s first 50 healing is instant on each ally it encounters Contamination: Enemies being damaged by Biotic Orb receive 25% reduced healing |
Zenyatta | Zenith Kick: Snap Kick’s knockback distance is increased by 30% Ascendance: Activate and hold Double Jump to hover for up to 3 seconds | Focused Destruction: Secondary Fire charges 20% faster and can store 1 extra Orb of Destruction Duality: Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets |
Tank Heroes

Hero | Minor Perks | Major Perks |
---|---|---|
Doomfist | One-Two: Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50 | Seismic Empowerment: Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch Power Matrix: Power Block absorbs projectiles for the first second of its duration |
D.Va | Bunny Stomp: Call Mech’s damage radius is increased by 50% Ejection Suit: Eject grants 75 temporary overhealth | Shield System: Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed Heavy Rockets: Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size |
Hazard | Off The Top: Violent Leap’s Slash deals 30% more damage to enemies above 250 health Reconstitution: Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra | Anarchic Zeal: Spike Guard’s spikes gain 25% Lifesteal Deep Leap: Violent Leap’s range is increased by 20% |
Junker Queen | Rending Recall: Recalling Jagged Blade from a stuck target refreshes its wound Battle Shout: Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50% | Deep Wounds: Scattergun hits extend your wound durations on those enemies by .25 seconds Savage Satiation: Carnage’s impact damage gains 100% lifesteal |
Mauga | Kinetic Bandolier: Overrun reloads up to 150 ammo while charging Two Hearts: While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second | Firewalker: Overrun ignites enemies hit Combat Fuel: Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth |
Orisa | Heat Dissipator: Primary Fire critical hits refund heat Fleeting Bulwark: Fortify briefly grants an additional 100 overhealth when activated | Charged Javelin: Hold right click to charge Energy Javelin, increasing its speed and knockback. Pierces enemies at full power Protective Barrier: Convert Javelin Spin to instead launch a barrier |
Ramattra | Void Surge: Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire Prolonged Barrier: Void Barrier’s duration is increased by 25% | Nanite Repair: Ramattra is healed for 50 health per second while within Ravenous Vortex Vengeful Vortex: While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward |
Reinhardt | Crusader’s Resolve: While using Barrier Field, your passive health regeneration triggers 50% sooner Fiery Uptake: Barrier Field is healed for 100% of Fire Strike’s damage dealt | Shield Slam: While Barrier Field is active, use left click to damage and knockback enemies Crushing Victory: Charge damage grants temporary overhealth for 50% of the damage dealt |
Roadhog | Scrap Hook: Chain Hook hits reload 2 ammo Hog Toss: Pig Pen’s throw range is increased by 50% | Invigorate: Take A Breather rapidly increases Roadhog’s movement speed by 30% Hogdrogen Exposure: Take A Breather also heals nearby allies for 50% of its healing |
Sigma | Kinetic Cycle: Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown Massive Impact: Accretion’s knockdown duration increase to up to 3 seconds based on travel distance | Hyper Strike: Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies Levitation: Activate and hold Double Jump to briefly levitate upward |
Winston | Short Circuit: Tesla Cannon deals 30% more damage to deployable objects Heavy Landing: During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne | Chain Lightning: Fully charged Secondary Fire hits bounce to up to 2 additional targets Revitalising Barrier: Barrier Projector heals allies within it for 30 health per second |
Wrecking Ball | Steamroller: Roll impacts deal 100% more damage to Tanks Pack Rat: Health Packs heal an additional 100 health | Hang Time: Piledriver winds up longer, gaining air control and dealing up to 50% more damage Transfer Efficiency: Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33% |
Zarya | Jump-Ups: Secondary Fire’s self-knockback is increased by 75% Graviton Crush: Graviton Surge deals up to 30% of enemy max health as damage over time | Energy Lance: Particle Cannon’s beam pierces enemies while over 50 energy Spotter: Projected Barrier activates ally health regeneration and increases their movement speed by 15% |
For the full updates from the Overwatch 2 spotlight keynote, read our article here.
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